Volo Sports

Kickball Rules

Official game rules for Kickball in Miami

Coed programs have gender-specific roster requirements while Open programs do not.

Note that rules may vary by program. Please confirm rules on the program page or with your Volo host.

9v9

Players on field
9
Min to start
5
Game length
35 min
Roster size
15–30
Referees
1 per game
Styles
Indoor
Levels
Recreational, Super Social

Kickball League Rules


Volo welcomes all players. As with our workplace practices, we will not tolerate discrimination on the basis of race, color, religion or religious belief, ethnic or national origin, nationality, sex, gender, gender-identity, sexual orientation, disability, age, military or veteran status, or any other basis protected by applicable local, state, or federal laws. We strictly prohibit harassment of any kind. To read our full Player Code of Conduct, please reference this PDF.


Team Composition

  • Roster minimum: 16

  • Minimum to start the game: 6 (at least 2 women for coed leagues only)

  • Maximum players on the field: 11

    • No more than 6 men on the field at once (for coed leagues only)

    • Catcher: Only required if the team has all 11 players on the field

  • Kicking Order: No more than 3 men can bat in a row (coed leagues only)


Game Format

  • Regular Season: 6 innings or 45 minutes, whichever comes first

  • No new inning may start after the 35-minute mark

  • Home/away is decided by “Rock, Paper, Scissors” 

    • In playoffs, in the higher seed selects home/away

  • If tied after 6 innings or time expires, the game ends in a tie during regular season

  • Playoff games tied after regulation go to extra innings until a winner is determined


Interrupted Games

  • If the game is cut off due to weather or lights going out, etc. then the game will count as complete if 4 complete innings have been played or if the Home team is winning after 3.5 innings

  • If rescheduled, game resumes at the point of interruption


Scoring

  • Max runs per inning: 5 (except in the final inning, which is unlimited)

    • No mercy rule

  • At the top of the final inning, the team that is trailing will bat first. If they tie the game or take the lead, the opposing team will bat in the bottom half of the inning.


Gameplay Rules

  • Pitching

    • Underhand, slow pitch with no spin or excessive bouncing

    • If the pitcher is repeatedly asked to adjust their pitch style, the umpire may call for a pitcher switch

  • Kicking

    • 3 fouls = out

      • No bunting (bunt = foul)

      • No strikes or balls

      • A ball that doesn't pass the bunt line is considered a foul

      • If a ball is foul and defense attempts to catch it (but is not successful), it is still considered foul if the player touches it in foul territory

      • A ball that touches a stationary object in foul territory is dead

    • Ball must be over or cross the plat before being kicked

    • No more than 2-3 big steps allowed before kicking

  • Bunt Line (designated halfway between 1st and 3rd - marked by flat cones)

    • Fair Ball: Ball must touch or pass the bunt line 

    • Foul Ball: If the ball doesn’t reach the line, or if touched by a defender before passing the line

    • Defensive Encroachment: Player cannot be inside the 1st-3rd line until the ball is kicked; outfielders must be in the grass of the diamond (venue dependent)

      • Pitcher is eligible to touch a kicked ball in the bunt zone to make it foul, as long as they are behind the 1st-3rd line when the ball is kicked. 

      • Catcher is eligible to touch a ball in the bunt zone, as long as they started 2 paces behind the kicker

  • Baserunning

    • Tagging Up: Baserunners may start to advance after a ball in the air is touched even if not fully caught. 

    • End of Play: Runners must stop when the pitcher has the ball within 5ft of the mound or after all runners have stopped

    • Leadoffs/Steals: Not allowed. Runner is out if caught doing so (1 reminder per game)

    • Safety Base: Runners must tag the safety bases at 1st and Home when a play is being made there. If the ball is kicked into the outfield, runners can round 1st to 2nd

    • Base Interference:

      • Runner is safe if impeded by a fielder not holding the ball

      • Fielder interference results in runner advancing to the base they were approaching

    • Sliding: Not allowed. Sliding results in an out.

    • Force at Home: Auto-force occurs when the runner crosses the bunt line between 3rd and home

  • Fielding

    • Infield/Outfield Setup:

      • No more than 6 players (including catcher) in the infield before contact is made

      • No infield fly rule

      • No encroaching before the kick—fielders must stay behind the 1st-3rd line until the ball is kicked

    • Throwing at Players: Throwing the ball at players is allowed, but hitting the head is prohibited (runner is safe)

      • If a runner ducks into a throw intentionally to be hit in the head, the runner is out

      • If a runner protects their face with a hand or arm, they are safe

    • Overthrows: Play is live unless the ball is out of play. The ump will announce balls out of play 


Flip Cup:

  • Flip cup is mandatory and counts towards the standings

  • Kickball Win = 2 points, Flip Cup Win = 1 point

  • Teams must agree on the number of cups prior to the start; if there’s a disagreement, the team with fewer players will decide (they can either have players double up or have the larger team sub for flip cup)

  • Minimum of 5 players per team

  • Any liquid can be used (alcohol not required)

  • End-of-Season Flip Cup Tournament:

    • All rounds: Best of 5

    • Championship: Best of 7

    • Tournament may be held during the last week of the regular season


Forfeits

  • A forfeit is declared if a team is not ready to play 10 minutes after the scheduled start time

  • Teams may still play a friendly match, but the forfeit will count as a loss in the standings


Sportsmanship

  • Unsportsmanlike behavior may result in warnings, ejections, or forfeits

  • Respect the umpires, the opposing team, your teammates, and the venue at all times

  • Only team captains may speak to the umpires regarding rule interpretations. Please refrain from disputing judgment calls—this delays the game and may result in a penalty.


Playoff Rules

  • We aim to include as many teams as possible in the playoffs, but only the top 50% of teams are guaranteed a playoff spot based on regular season standings

  • Seeding is based on wins/losses from regular season, then point differential

  • Playoff rounds are single elimination, unless otherwise specified

  • Playoff games follow the same 6 inning format

  • Playoff games tied after regulation go to extra innings until a winner is determined

  • Only rostered players are eligible to compete in the playoffs

  • Forfeits in playoffs result in automatic advancement of the opposing team

10v10

Players on field
10
Min to start
6
Game length
45 min
Roster size
15–30
Referees
1 per game
Styles
Traditional
Levels
Recreational, Super Social

Kickball League Rules


Volo welcomes all players. As with our workplace practices, we will not tolerate discrimination on the basis of race, color, religion or religious belief, ethnic or national origin, nationality, sex, gender, gender-identity, sexual orientation, disability, age, military or veteran status, or any other basis protected by applicable local, state, or federal laws. We strictly prohibit harassment of any kind. To read our full Player Code of Conduct, please reference this PDF.


Team Composition

  • Roster minimum: 16

  • Minimum to start the game: 6 (at least 2 women for coed leagues only)

  • Maximum players on the field: 11

    • No more than 6 men on the field at once (for coed leagues only)

    • Catcher: Only required if the team has all 11 players on the field

  • Kicking Order: No more than 3 men can bat in a row (coed leagues only)


Game Format

  • Regular Season: 6 innings or 45 minutes, whichever comes first

  • No new inning may start after the 35-minute mark

  • Home/away is decided by “Rock, Paper, Scissors” 

    • In playoffs, in the higher seed selects home/away

  • If tied after 6 innings or time expires, the game ends in a tie during regular season

  • Playoff games tied after regulation go to extra innings until a winner is determined


Interrupted Games

  • If the game is cut off due to weather or lights going out, etc. then the game will count as complete if 4 complete innings have been played or if the Home team is winning after 3.5 innings

  • If rescheduled, game resumes at the point of interruption


Scoring

  • Max runs per inning: 5 (except in the final inning, which is unlimited)

    • No mercy rule

  • At the top of the final inning, the team that is trailing will bat first. If they tie the game or take the lead, the opposing team will bat in the bottom half of the inning.


Gameplay Rules

  • Pitching

    • Underhand, slow pitch with no spin or excessive bouncing

    • If the pitcher is repeatedly asked to adjust their pitch style, the umpire may call for a pitcher switch

  • Kicking

    • 3 fouls = out

      • No bunting (bunt = foul)

      • No strikes or balls

      • A ball that doesn't pass the bunt line is considered a foul

      • If a ball is foul and defense attempts to catch it (but is not successful), it is still considered foul if the player touches it in foul territory

      • A ball that touches a stationary object in foul territory is dead

    • Ball must be over or cross the plat before being kicked

    • No more than 2-3 big steps allowed before kicking

  • Bunt Line (designated halfway between 1st and 3rd - marked by flat cones)

    • Fair Ball: Ball must touch or pass the bunt line 

    • Foul Ball: If the ball doesn’t reach the line, or if touched by a defender before passing the line

    • Defensive Encroachment: Player cannot be inside the 1st-3rd line until the ball is kicked; outfielders must be in the grass of the diamond (venue dependent)

      • Pitcher is eligible to touch a kicked ball in the bunt zone to make it foul, as long as they are behind the 1st-3rd line when the ball is kicked. 

      • Catcher is eligible to touch a ball in the bunt zone, as long as they started 2 paces behind the kicker

  • Baserunning

    • Tagging Up: Baserunners may start to advance after a ball in the air is touched even if not fully caught. 

    • End of Play: Runners must stop when the pitcher has the ball within 5ft of the mound or after all runners have stopped

    • Leadoffs/Steals: Not allowed. Runner is out if caught doing so (1 reminder per game)

    • Safety Base: Runners must tag the safety bases at 1st and Home when a play is being made there. If the ball is kicked into the outfield, runners can round 1st to 2nd

    • Base Interference:

      • Runner is safe if impeded by a fielder not holding the ball

      • Fielder interference results in runner advancing to the base they were approaching

    • Sliding: Not allowed. Sliding results in an out.

    • Force at Home: Auto-force occurs when the runner crosses the bunt line between 3rd and home

  • Fielding

    • Infield/Outfield Setup:

      • No more than 6 players (including catcher) in the infield before contact is made

      • No infield fly rule

      • No encroaching before the kick—fielders must stay behind the 1st-3rd line until the ball is kicked

    • Throwing at Players: Throwing the ball at players is allowed, but hitting the head is prohibited (runner is safe)

      • If a runner ducks into a throw intentionally to be hit in the head, the runner is out

      • If a runner protects their face with a hand or arm, they are safe

    • Overthrows: Play is live unless the ball is out of play. The ump will announce balls out of play 


Flip Cup:

  • Flip cup is mandatory and counts towards the standings

  • Kickball Win = 2 points, Flip Cup Win = 1 point

  • Teams must agree on the number of cups prior to the start; if there’s a disagreement, the team with fewer players will decide (they can either have players double up or have the larger team sub for flip cup)

  • Minimum of 5 players per team

  • Any liquid can be used (alcohol not required)

  • End-of-Season Flip Cup Tournament:

    • All rounds: Best of 5

    • Championship: Best of 7

    • Tournament may be held during the last week of the regular season


Forfeits

  • A forfeit is declared if a team is not ready to play 10 minutes after the scheduled start time

  • Teams may still play a friendly match, but the forfeit will count as a loss in the standings


Sportsmanship

  • Unsportsmanlike behavior may result in warnings, ejections, or forfeits

  • Respect the umpires, the opposing team, your teammates, and the venue at all times

  • Only team captains may speak to the umpires regarding rule interpretations. Please refrain from disputing judgment calls—this delays the game and may result in a penalty.


Playoff Rules

  • We aim to include as many teams as possible in the playoffs, but only the top 50% of teams are guaranteed a playoff spot based on regular season standings

  • Seeding is based on wins/losses from regular season, then point differential

  • Playoff rounds are single elimination, unless otherwise specified

  • Playoff games follow the same 6 inning format

  • Playoff games tied after regulation go to extra innings until a winner is determined

  • Only rostered players are eligible to compete in the playoffs

  • Forfeits in playoffs result in automatic advancement of the opposing team

11v11

Players on field
11
Min to start
6
Game length
45 min
Roster size
16–32
Referees
1 per game
Styles
Glow, Traditional
Levels
Recreational, Super Social

Kickball League Rules


Volo welcomes all players. As with our workplace practices, we will not tolerate discrimination on the basis of race, color, religion or religious belief, ethnic or national origin, nationality, sex, gender, gender-identity, sexual orientation, disability, age, military or veteran status, or any other basis protected by applicable local, state, or federal laws. We strictly prohibit harassment of any kind. To read our full Player Code of Conduct, please reference this PDF.


Team Composition

  • Roster minimum: 16

  • Minimum to start the game: 6 (at least 2 women for coed leagues only)

  • Maximum players on the field: 11

    • No more than 6 men on the field at once (for coed leagues only)

    • Catcher: Only required if the team has all 11 players on the field

  • Kicking Order: No more than 3 men can bat in a row (coed leagues only)


Game Format

  • Regular Season: 6 innings or 45 minutes, whichever comes first

  • No new inning may start after the 35-minute mark

  • Home/away is decided by “Rock, Paper, Scissors” 

    • In playoffs, in the higher seed selects home/away

  • If tied after 6 innings or time expires, the game ends in a tie during regular season

  • Playoff games tied after regulation go to extra innings until a winner is determined


Interrupted Games

  • If the game is cut off due to weather or lights going out, etc. then the game will count as complete if 4 complete innings have been played or if the Home team is winning after 3.5 innings

  • If rescheduled, game resumes at the point of interruption


Scoring

  • Max runs per inning: 5 (except in the final inning, which is unlimited)

    • No mercy rule

  • At the top of the final inning, the team that is trailing will bat first. If they tie the game or take the lead, the opposing team will bat in the bottom half of the inning.


Gameplay Rules

  • Pitching

    • Underhand, slow pitch with no spin or excessive bouncing

    • If the pitcher is repeatedly asked to adjust their pitch style, the umpire may call for a pitcher switch

  • Kicking

    • 3 fouls = out

      • No bunting (bunt = foul)

      • No strikes or balls

      • A ball that doesn't pass the bunt line is considered a foul

      • If a ball is foul and defense attempts to catch it (but is not successful), it is still considered foul if the player touches it in foul territory

      • A ball that touches a stationary object in foul territory is dead

    • Ball must be over or cross the plat before being kicked

    • No more than 2-3 big steps allowed before kicking

  • Bunt Line (designated halfway between 1st and 3rd - marked by flat cones)

    • Fair Ball: Ball must touch or pass the bunt line 

    • Foul Ball: If the ball doesn’t reach the line, or if touched by a defender before passing the line

    • Defensive Encroachment: Player cannot be inside the 1st-3rd line until the ball is kicked; outfielders must be in the grass of the diamond (venue dependent)

      • Pitcher is eligible to touch a kicked ball in the bunt zone to make it foul, as long as they are behind the 1st-3rd line when the ball is kicked. 

      • Catcher is eligible to touch a ball in the bunt zone, as long as they started 2 paces behind the kicker

  • Baserunning

    • Tagging Up: Baserunners may start to advance after a ball in the air is touched even if not fully caught. 

    • End of Play: Runners must stop when the pitcher has the ball within 5ft of the mound or after all runners have stopped

    • Leadoffs/Steals: Not allowed. Runner is out if caught doing so (1 reminder per game)

    • Safety Base: Runners must tag the safety bases at 1st and Home when a play is being made there. If the ball is kicked into the outfield, runners can round 1st to 2nd

    • Base Interference:

      • Runner is safe if impeded by a fielder not holding the ball

      • Fielder interference results in runner advancing to the base they were approaching

    • Sliding: Not allowed. Sliding results in an out.

    • Force at Home: Auto-force occurs when the runner crosses the bunt line between 3rd and home

  • Fielding

    • Infield/Outfield Setup:

      • No more than 6 players (including catcher) in the infield before contact is made

      • No infield fly rule

      • No encroaching before the kick—fielders must stay behind the 1st-3rd line until the ball is kicked

    • Throwing at Players: Throwing the ball at players is allowed, but hitting the head is prohibited (runner is safe)

      • If a runner ducks into a throw intentionally to be hit in the head, the runner is out

      • If a runner protects their face with a hand or arm, they are safe

    • Overthrows: Play is live unless the ball is out of play. The ump will announce balls out of play 


Flip Cup:

  • Flip cup is mandatory and counts towards the standings

  • Kickball Win = 2 points, Flip Cup Win = 1 point

  • Teams must agree on the number of cups prior to the start; if there’s a disagreement, the team with fewer players will decide (they can either have players double up or have the larger team sub for flip cup)

  • Minimum of 5 players per team

  • Any liquid can be used (alcohol not required)

  • End-of-Season Flip Cup Tournament:

    • All rounds: Best of 5

    • Championship: Best of 7

    • Tournament may be held during the last week of the regular season


Forfeits

  • A forfeit is declared if a team is not ready to play 10 minutes after the scheduled start time

  • Teams may still play a friendly match, but the forfeit will count as a loss in the standings


Sportsmanship

  • Unsportsmanlike behavior may result in warnings, ejections, or forfeits

  • Respect the umpires, the opposing team, your teammates, and the venue at all times

  • Only team captains may speak to the umpires regarding rule interpretations. Please refrain from disputing judgment calls—this delays the game and may result in a penalty.


Playoff Rules

  • We aim to include as many teams as possible in the playoffs, but only the top 50% of teams are guaranteed a playoff spot based on regular season standings

  • Seeding is based on wins/losses from regular season, then point differential

  • Playoff rounds are single elimination, unless otherwise specified

  • Playoff games follow the same 6 inning format

  • Playoff games tied after regulation go to extra innings until a winner is determined

  • Only rostered players are eligible to compete in the playoffs

  • Forfeits in playoffs result in automatic advancement of the opposing team

12v12

Players on field
12
Min to start
6
Game length
45 min
Roster size
18–34
Min women on roster
4
Min women to play
2
Referees
1 per game
Styles
Cup in Hand
Levels
Recreational, Super Social

Cup in Hand Kickball League Rules


Volo welcomes all players. As with our workplace practices, we will not tolerate discrimination on the basis of race, color, religion or religious belief, ethnic or national origin, nationality, sex, gender, gender-identity, sexual orientation, disability, age, military or veteran status, or any other basis protected by applicable local, state, or federal laws. We strictly prohibit harassment of any kind. To read our full Player Code of Conduct, please reference this PDF.


Team Composition

  • Roster minimum: 18

  • Minimum to start the game: 6 (at least 2 women for coed leagues only)

  • Maximum players on the field: 12

    • No more than 7 men/ non binary players on the field at once (for coed leagues only)

    • Catcher: Only required if the team has all 12 players on the field

  • Kicking Order: 

    • All teams must submit a kicking lineup to the ump

    • No more than 3 men/ non binary players can bat in a row (coed leagues only)

    • Women can bat multiple times within batting order to have 3-1 ratio; However, they MUST keep batting order in regards to other women (coed only)


Game Format

  • Regular Season: 6 innings or 45 minutes, whichever comes first

  • No new inning may start after the 35-minute mark

  • Home/away is decided by “Rock, Paper, Scissors” 

    • In playoffs, in the higher seed selects home/away

  • If tied after 6 innings or time expires, the game ends in a tie during regular season

  • Playoff games tied after regulation go to extra innings until a winner is determined


Cup in Hand

  • All active players (all defensive fielders and offensive kickers/runners) MUST have liquid (ANY liquid allowed including water) in their cups ABOVE the designated line (2nd groove in a standard Solo cup)

    • If a fielder makes a catch/gets the offensive player out in any way BUT loses too much liquid from their cup (under the designated line) - that offensive player is SAFE

    • If a fielder makes a play for an out/outs is found (by the ref) to have less than the designated amount of liquid, the player who got out goes back to the closest base they were on prior to getting out

    • A fielder CANNOT place their cup in their mouth/armpit/etc. or set/drop their cup to make a play (if this happens, the play is dead and the offensive player is safe/given the next base)

    • If a fielder makes a play WITHOUT A CUP IN HAND the runners get the next base or the base they were running towards

    • If a runner’s liquid level falls below the line, that runner is OUT

    • If a runner has safely reached their assigned base, AND is standing on the base when a ball is thrown in their direction, causing them to lose liquid from their cup, that runner is still SAFE; The cup must then be refilled before the next play occurs.

  • Teams MUST have a designated refill person ready to refill teammates cups to keep the pace of the game 

  • If a team is unsure of how much liquid is left in an opposing player’s cup, they may request the umpire to do a “cup check” immediately after the play is over

  • Amazing play: the ref can deem an AMAZING play that supersedes the designated liquid line rule and the out remains (very rare)

  • If a Volo staff member or ref deems a player TOO UNRULY, they can tell the player to continue with WATER ONLY (failure to comply will result in this player being ejected from the league)



Interrupted Games

  • If the game is cut off due to weather or lights going out, etc. then the game will count as complete if 4 complete innings have been played or if the Home team is winning after 3.5 innings

  • If rescheduled, game resumes at the point of interruption


Scoring

  • Max runs per inning: 5 (except in the final inning, which is unlimited)

    • No mercy rule

  • At the top of the final inning, the team that is trailing will bat first. If they tie the game or take the lead, the opposing team will bat in the bottom half of the inning.


Gameplay Rules

  • Pitching

    • Underhand, slow pitch with no spin or excessive bouncing

    • If the pitcher is repeatedly asked to adjust their pitch style, the umpire may call for a pitcher switch

  • Kicking

    • 3 fouls = out

      • No bunting (bunt = foul)

      • No strikes or balls

      • A ball that doesn't pass the bunt line is considered a foul

      • If a ball is foul and defense attempts to catch it (but is not successful), it is still considered foul if the player touches it in foul territory

      • A ball that touches a stationary object in foul territory is dead

    • Ball must be over or cross the plat before being kicked

    • No more than 2-3 big steps allowed before kicking

  • Bunt Line (designated halfway between 1st and 3rd - marked by flat cones)

    • Fair Ball: Ball must touch or pass the bunt line 

    • Foul Ball: If the ball doesn’t reach the line, or if touched by a defender before passing the line

    • Defensive Encroachment: Player cannot be inside the 1st-3rd line until the ball is kicked; outfielders must be in the grass of the diamond (venue dependent)

      • Pitcher is eligible to touch a kicked ball in the bunt zone to make it foul, as long as they are behind the 1st-3rd line when the ball is kicked. 

      • Catcher is eligible to touch a ball in the bunt zone, as long as they started 2 paces behind the kicker

  • Baserunning

    • Tagging Up: Baserunners may start to advance after a ball in the air is touched even if not fully caught. 

    • End of Play: Runners must stop when the pitcher has the ball within 5ft of the mound or after all runners have stopped

    • Leadoffs/Steals: Not allowed. Runner is out if caught doing so (1 reminder per game)

    • Safety Base: Runners must tag the safety bases at 1st and Home when a play is being made there. If the ball is kicked into the outfield, runners can round 1st to 2nd

    • Base Interference:

      • Runner is safe if impeded by a fielder not holding the ball

      • Fielder interference results in runner advancing to the base they were approaching

    • Sliding: Not allowed. Sliding results in an out.

    • Force at Home: Auto-force occurs when the runner crosses the bunt line between 3rd and home

  • Fielding

    • Infield/Outfield Setup:

      • No more than 6 players (including catcher) in the infield before contact is made

      • No infield fly rule

      • No encroaching before the kick—fielders must stay behind the 1st-3rd line until the ball is kicked

    • Throwing at Players: Throwing the ball at players is allowed, but hitting the head is prohibited (runner is safe)

      • If a runner ducks into a throw intentionally to be hit in the head, the runner is out

      • If a runner protects their face with a hand or arm, they are safe

    • Overthrows: Play is live unless the ball is out of play. The ump will announce balls out of play 


Flip Cup:

  • Flip cup is mandatory and counts towards the standings

  • Kickball Win = 2 points, Flip Cup Win = 1 point

  • Teams must agree on the number of cups prior to the start; if there’s a disagreement, the team with fewer players will decide (they can either have players double up or have the larger team sub for flip cup)

  • Minimum of 5 players per team

  • Any liquid can be used (alcohol not required)

  • End-of-Season Flip Cup Tournament:

    • All rounds: Best of 5

    • Championship: Best of 7

    • Tournament may be held during the last week of the regular season


Forfeits

  • A forfeit is declared if a team is not ready to play 10 minutes after the scheduled start time

  • Teams may still play a friendly match, but the forfeit will count as a loss in the standings


Sportsmanship

  • Unsportsmanlike behavior may result in warnings, ejections, or forfeits

  • Respect the umpires, the opposing team, your teammates, and the venue at all times

  • Only team captains may speak to the umpires regarding rule interpretations. Please refrain from disputing judgment calls—this delays the game and may result in a penalty.


Playoff Rules

  • We aim to include as many teams as possible in the playoffs, but only the top 50% of teams are guaranteed a playoff spot based on regular season standings

  • Seeding is based on wins/losses from regular season, then point differential

  • Playoff rounds are single elimination, unless otherwise specified

  • Playoff games follow the same 6 inning format

  • Playoff games tied after regulation go to extra innings until a winner is determined

  • Only rostered players are eligible to compete in the playoffs

  • Forfeits in playoffs result in automatic advancement of the opposing team