Kickball Rules
Official game rules for Kickball in Miami
Coed programs have gender-specific roster requirements while Open programs do not.
Note that rules may vary by program. Please confirm rules on the program page or with your Volo host.
9v9
- Players on field
- 9
- Min to start
- 5
- Game length
- 35 min
- Roster size
- 15–30
- Referees
- 1 per game
- Styles
- Indoor
- Levels
- Recreational, Super Social
Kickball League Rules
Volo welcomes all players. As with our workplace practices, we will not tolerate discrimination on the basis of race, color, religion or religious belief, ethnic or national origin, nationality, sex, gender, gender-identity, sexual orientation, disability, age, military or veteran status, or any other basis protected by applicable local, state, or federal laws. We strictly prohibit harassment of any kind. To read our full Player Code of Conduct, please reference this PDF.
Team Composition
Roster minimum: 16
Minimum to start the game: 6 (at least 2 women for coed leagues only)
Maximum players on the field: 11
No more than 6 men on the field at once (for coed leagues only)
Catcher: Only required if the team has all 11 players on the field
Kicking Order: No more than 3 men can bat in a row (coed leagues only)
Game Format
Regular Season: 6 innings or 45 minutes, whichever comes first
No new inning may start after the 35-minute mark
Home/away is decided by “Rock, Paper, Scissors”
In playoffs, in the higher seed selects home/away
If tied after 6 innings or time expires, the game ends in a tie during regular season
Playoff games tied after regulation go to extra innings until a winner is determined
Interrupted Games
If the game is cut off due to weather or lights going out, etc. then the game will count as complete if 4 complete innings have been played or if the Home team is winning after 3.5 innings
If rescheduled, game resumes at the point of interruption
Scoring
Max runs per inning: 5 (except in the final inning, which is unlimited)
No mercy rule
At the top of the final inning, the team that is trailing will bat first. If they tie the game or take the lead, the opposing team will bat in the bottom half of the inning.
Gameplay Rules
Pitching
Underhand, slow pitch with no spin or excessive bouncing
If the pitcher is repeatedly asked to adjust their pitch style, the umpire may call for a pitcher switch
Kicking
3 fouls = out
No bunting (bunt = foul)
No strikes or balls
A ball that doesn't pass the bunt line is considered a foul
If a ball is foul and defense attempts to catch it (but is not successful), it is still considered foul if the player touches it in foul territory
A ball that touches a stationary object in foul territory is dead
Ball must be over or cross the plat before being kicked
No more than 2-3 big steps allowed before kicking
Bunt Line (designated halfway between 1st and 3rd - marked by flat cones)
Fair Ball: Ball must touch or pass the bunt line
Foul Ball: If the ball doesn’t reach the line, or if touched by a defender before passing the line
Defensive Encroachment: Player cannot be inside the 1st-3rd line until the ball is kicked; outfielders must be in the grass of the diamond (venue dependent)
Pitcher is eligible to touch a kicked ball in the bunt zone to make it foul, as long as they are behind the 1st-3rd line when the ball is kicked.
Catcher is eligible to touch a ball in the bunt zone, as long as they started 2 paces behind the kicker
Baserunning
Tagging Up: Baserunners may start to advance after a ball in the air is touched even if not fully caught.
End of Play: Runners must stop when the pitcher has the ball within 5ft of the mound or after all runners have stopped
Leadoffs/Steals: Not allowed. Runner is out if caught doing so (1 reminder per game)
Safety Base: Runners must tag the safety bases at 1st and Home when a play is being made there. If the ball is kicked into the outfield, runners can round 1st to 2nd
Base Interference:
Runner is safe if impeded by a fielder not holding the ball
Fielder interference results in runner advancing to the base they were approaching
Sliding: Not allowed. Sliding results in an out.
Force at Home: Auto-force occurs when the runner crosses the bunt line between 3rd and home
Fielding
Infield/Outfield Setup:
No more than 6 players (including catcher) in the infield before contact is made
No infield fly rule
No encroaching before the kick—fielders must stay behind the 1st-3rd line until the ball is kicked
Throwing at Players: Throwing the ball at players is allowed, but hitting the head is prohibited (runner is safe)
If a runner ducks into a throw intentionally to be hit in the head, the runner is out
If a runner protects their face with a hand or arm, they are safe
Overthrows: Play is live unless the ball is out of play. The ump will announce balls out of play
Flip Cup:
Flip cup is mandatory and counts towards the standings
Kickball Win = 2 points, Flip Cup Win = 1 point
Teams must agree on the number of cups prior to the start; if there’s a disagreement, the team with fewer players will decide (they can either have players double up or have the larger team sub for flip cup)
Minimum of 5 players per team
Any liquid can be used (alcohol not required)
End-of-Season Flip Cup Tournament:
All rounds: Best of 5
Championship: Best of 7
Tournament may be held during the last week of the regular season
Forfeits
A forfeit is declared if a team is not ready to play 10 minutes after the scheduled start time
Teams may still play a friendly match, but the forfeit will count as a loss in the standings
Sportsmanship
Unsportsmanlike behavior may result in warnings, ejections, or forfeits
Respect the umpires, the opposing team, your teammates, and the venue at all times
Only team captains may speak to the umpires regarding rule interpretations. Please refrain from disputing judgment calls—this delays the game and may result in a penalty.
Playoff Rules
We aim to include as many teams as possible in the playoffs, but only the top 50% of teams are guaranteed a playoff spot based on regular season standings
Seeding is based on wins/losses from regular season, then point differential
Playoff rounds are single elimination, unless otherwise specified
Playoff games follow the same 6 inning format
Playoff games tied after regulation go to extra innings until a winner is determined
Only rostered players are eligible to compete in the playoffs
Forfeits in playoffs result in automatic advancement of the opposing team
10v10
- Players on field
- 10
- Min to start
- 6
- Game length
- 45 min
- Roster size
- 15–30
- Referees
- 1 per game
- Styles
- Traditional
- Levels
- Recreational, Super Social
Kickball League Rules
Volo welcomes all players. As with our workplace practices, we will not tolerate discrimination on the basis of race, color, religion or religious belief, ethnic or national origin, nationality, sex, gender, gender-identity, sexual orientation, disability, age, military or veteran status, or any other basis protected by applicable local, state, or federal laws. We strictly prohibit harassment of any kind. To read our full Player Code of Conduct, please reference this PDF.
Team Composition
Roster minimum: 16
Minimum to start the game: 6 (at least 2 women for coed leagues only)
Maximum players on the field: 11
No more than 6 men on the field at once (for coed leagues only)
Catcher: Only required if the team has all 11 players on the field
Kicking Order: No more than 3 men can bat in a row (coed leagues only)
Game Format
Regular Season: 6 innings or 45 minutes, whichever comes first
No new inning may start after the 35-minute mark
Home/away is decided by “Rock, Paper, Scissors”
In playoffs, in the higher seed selects home/away
If tied after 6 innings or time expires, the game ends in a tie during regular season
Playoff games tied after regulation go to extra innings until a winner is determined
Interrupted Games
If the game is cut off due to weather or lights going out, etc. then the game will count as complete if 4 complete innings have been played or if the Home team is winning after 3.5 innings
If rescheduled, game resumes at the point of interruption
Scoring
Max runs per inning: 5 (except in the final inning, which is unlimited)
No mercy rule
At the top of the final inning, the team that is trailing will bat first. If they tie the game or take the lead, the opposing team will bat in the bottom half of the inning.
Gameplay Rules
Pitching
Underhand, slow pitch with no spin or excessive bouncing
If the pitcher is repeatedly asked to adjust their pitch style, the umpire may call for a pitcher switch
Kicking
3 fouls = out
No bunting (bunt = foul)
No strikes or balls
A ball that doesn't pass the bunt line is considered a foul
If a ball is foul and defense attempts to catch it (but is not successful), it is still considered foul if the player touches it in foul territory
A ball that touches a stationary object in foul territory is dead
Ball must be over or cross the plat before being kicked
No more than 2-3 big steps allowed before kicking
Bunt Line (designated halfway between 1st and 3rd - marked by flat cones)
Fair Ball: Ball must touch or pass the bunt line
Foul Ball: If the ball doesn’t reach the line, or if touched by a defender before passing the line
Defensive Encroachment: Player cannot be inside the 1st-3rd line until the ball is kicked; outfielders must be in the grass of the diamond (venue dependent)
Pitcher is eligible to touch a kicked ball in the bunt zone to make it foul, as long as they are behind the 1st-3rd line when the ball is kicked.
Catcher is eligible to touch a ball in the bunt zone, as long as they started 2 paces behind the kicker
Baserunning
Tagging Up: Baserunners may start to advance after a ball in the air is touched even if not fully caught.
End of Play: Runners must stop when the pitcher has the ball within 5ft of the mound or after all runners have stopped
Leadoffs/Steals: Not allowed. Runner is out if caught doing so (1 reminder per game)
Safety Base: Runners must tag the safety bases at 1st and Home when a play is being made there. If the ball is kicked into the outfield, runners can round 1st to 2nd
Base Interference:
Runner is safe if impeded by a fielder not holding the ball
Fielder interference results in runner advancing to the base they were approaching
Sliding: Not allowed. Sliding results in an out.
Force at Home: Auto-force occurs when the runner crosses the bunt line between 3rd and home
Fielding
Infield/Outfield Setup:
No more than 6 players (including catcher) in the infield before contact is made
No infield fly rule
No encroaching before the kick—fielders must stay behind the 1st-3rd line until the ball is kicked
Throwing at Players: Throwing the ball at players is allowed, but hitting the head is prohibited (runner is safe)
If a runner ducks into a throw intentionally to be hit in the head, the runner is out
If a runner protects their face with a hand or arm, they are safe
Overthrows: Play is live unless the ball is out of play. The ump will announce balls out of play
Flip Cup:
Flip cup is mandatory and counts towards the standings
Kickball Win = 2 points, Flip Cup Win = 1 point
Teams must agree on the number of cups prior to the start; if there’s a disagreement, the team with fewer players will decide (they can either have players double up or have the larger team sub for flip cup)
Minimum of 5 players per team
Any liquid can be used (alcohol not required)
End-of-Season Flip Cup Tournament:
All rounds: Best of 5
Championship: Best of 7
Tournament may be held during the last week of the regular season
Forfeits
A forfeit is declared if a team is not ready to play 10 minutes after the scheduled start time
Teams may still play a friendly match, but the forfeit will count as a loss in the standings
Sportsmanship
Unsportsmanlike behavior may result in warnings, ejections, or forfeits
Respect the umpires, the opposing team, your teammates, and the venue at all times
Only team captains may speak to the umpires regarding rule interpretations. Please refrain from disputing judgment calls—this delays the game and may result in a penalty.
Playoff Rules
We aim to include as many teams as possible in the playoffs, but only the top 50% of teams are guaranteed a playoff spot based on regular season standings
Seeding is based on wins/losses from regular season, then point differential
Playoff rounds are single elimination, unless otherwise specified
Playoff games follow the same 6 inning format
Playoff games tied after regulation go to extra innings until a winner is determined
Only rostered players are eligible to compete in the playoffs
Forfeits in playoffs result in automatic advancement of the opposing team
11v11
- Players on field
- 11
- Min to start
- 6
- Game length
- 45 min
- Roster size
- 16–32
- Referees
- 1 per game
- Styles
- Glow, Traditional
- Levels
- Recreational, Super Social
Kickball League Rules
Volo welcomes all players. As with our workplace practices, we will not tolerate discrimination on the basis of race, color, religion or religious belief, ethnic or national origin, nationality, sex, gender, gender-identity, sexual orientation, disability, age, military or veteran status, or any other basis protected by applicable local, state, or federal laws. We strictly prohibit harassment of any kind. To read our full Player Code of Conduct, please reference this PDF.
Team Composition
Roster minimum: 16
Minimum to start the game: 6 (at least 2 women for coed leagues only)
Maximum players on the field: 11
No more than 6 men on the field at once (for coed leagues only)
Catcher: Only required if the team has all 11 players on the field
Kicking Order: No more than 3 men can bat in a row (coed leagues only)
Game Format
Regular Season: 6 innings or 45 minutes, whichever comes first
No new inning may start after the 35-minute mark
Home/away is decided by “Rock, Paper, Scissors”
In playoffs, in the higher seed selects home/away
If tied after 6 innings or time expires, the game ends in a tie during regular season
Playoff games tied after regulation go to extra innings until a winner is determined
Interrupted Games
If the game is cut off due to weather or lights going out, etc. then the game will count as complete if 4 complete innings have been played or if the Home team is winning after 3.5 innings
If rescheduled, game resumes at the point of interruption
Scoring
Max runs per inning: 5 (except in the final inning, which is unlimited)
No mercy rule
At the top of the final inning, the team that is trailing will bat first. If they tie the game or take the lead, the opposing team will bat in the bottom half of the inning.
Gameplay Rules
Pitching
Underhand, slow pitch with no spin or excessive bouncing
If the pitcher is repeatedly asked to adjust their pitch style, the umpire may call for a pitcher switch
Kicking
3 fouls = out
No bunting (bunt = foul)
No strikes or balls
A ball that doesn't pass the bunt line is considered a foul
If a ball is foul and defense attempts to catch it (but is not successful), it is still considered foul if the player touches it in foul territory
A ball that touches a stationary object in foul territory is dead
Ball must be over or cross the plat before being kicked
No more than 2-3 big steps allowed before kicking
Bunt Line (designated halfway between 1st and 3rd - marked by flat cones)
Fair Ball: Ball must touch or pass the bunt line
Foul Ball: If the ball doesn’t reach the line, or if touched by a defender before passing the line
Defensive Encroachment: Player cannot be inside the 1st-3rd line until the ball is kicked; outfielders must be in the grass of the diamond (venue dependent)
Pitcher is eligible to touch a kicked ball in the bunt zone to make it foul, as long as they are behind the 1st-3rd line when the ball is kicked.
Catcher is eligible to touch a ball in the bunt zone, as long as they started 2 paces behind the kicker
Baserunning
Tagging Up: Baserunners may start to advance after a ball in the air is touched even if not fully caught.
End of Play: Runners must stop when the pitcher has the ball within 5ft of the mound or after all runners have stopped
Leadoffs/Steals: Not allowed. Runner is out if caught doing so (1 reminder per game)
Safety Base: Runners must tag the safety bases at 1st and Home when a play is being made there. If the ball is kicked into the outfield, runners can round 1st to 2nd
Base Interference:
Runner is safe if impeded by a fielder not holding the ball
Fielder interference results in runner advancing to the base they were approaching
Sliding: Not allowed. Sliding results in an out.
Force at Home: Auto-force occurs when the runner crosses the bunt line between 3rd and home
Fielding
Infield/Outfield Setup:
No more than 6 players (including catcher) in the infield before contact is made
No infield fly rule
No encroaching before the kick—fielders must stay behind the 1st-3rd line until the ball is kicked
Throwing at Players: Throwing the ball at players is allowed, but hitting the head is prohibited (runner is safe)
If a runner ducks into a throw intentionally to be hit in the head, the runner is out
If a runner protects their face with a hand or arm, they are safe
Overthrows: Play is live unless the ball is out of play. The ump will announce balls out of play
Flip Cup:
Flip cup is mandatory and counts towards the standings
Kickball Win = 2 points, Flip Cup Win = 1 point
Teams must agree on the number of cups prior to the start; if there’s a disagreement, the team with fewer players will decide (they can either have players double up or have the larger team sub for flip cup)
Minimum of 5 players per team
Any liquid can be used (alcohol not required)
End-of-Season Flip Cup Tournament:
All rounds: Best of 5
Championship: Best of 7
Tournament may be held during the last week of the regular season
Forfeits
A forfeit is declared if a team is not ready to play 10 minutes after the scheduled start time
Teams may still play a friendly match, but the forfeit will count as a loss in the standings
Sportsmanship
Unsportsmanlike behavior may result in warnings, ejections, or forfeits
Respect the umpires, the opposing team, your teammates, and the venue at all times
Only team captains may speak to the umpires regarding rule interpretations. Please refrain from disputing judgment calls—this delays the game and may result in a penalty.
Playoff Rules
We aim to include as many teams as possible in the playoffs, but only the top 50% of teams are guaranteed a playoff spot based on regular season standings
Seeding is based on wins/losses from regular season, then point differential
Playoff rounds are single elimination, unless otherwise specified
Playoff games follow the same 6 inning format
Playoff games tied after regulation go to extra innings until a winner is determined
Only rostered players are eligible to compete in the playoffs
Forfeits in playoffs result in automatic advancement of the opposing team
12v12
- Players on field
- 12
- Min to start
- 6
- Game length
- 45 min
- Roster size
- 18–34
- Min women on roster
- 4
- Min women to play
- 2
- Referees
- 1 per game
- Styles
- Cup in Hand
- Levels
- Recreational, Super Social
Cup in Hand Kickball League Rules
Volo welcomes all players. As with our workplace practices, we will not tolerate discrimination on the basis of race, color, religion or religious belief, ethnic or national origin, nationality, sex, gender, gender-identity, sexual orientation, disability, age, military or veteran status, or any other basis protected by applicable local, state, or federal laws. We strictly prohibit harassment of any kind. To read our full Player Code of Conduct, please reference this PDF.
Team Composition
Roster minimum: 18
Minimum to start the game: 6 (at least 2 women for coed leagues only)
Maximum players on the field: 12
No more than 7 men/ non binary players on the field at once (for coed leagues only)
Catcher: Only required if the team has all 12 players on the field
Kicking Order:
All teams must submit a kicking lineup to the ump
No more than 3 men/ non binary players can bat in a row (coed leagues only)
Women can bat multiple times within batting order to have 3-1 ratio; However, they MUST keep batting order in regards to other women (coed only)
Game Format
Regular Season: 6 innings or 45 minutes, whichever comes first
No new inning may start after the 35-minute mark
Home/away is decided by “Rock, Paper, Scissors”
In playoffs, in the higher seed selects home/away
If tied after 6 innings or time expires, the game ends in a tie during regular season
Playoff games tied after regulation go to extra innings until a winner is determined
Cup in Hand
All active players (all defensive fielders and offensive kickers/runners) MUST have liquid (ANY liquid allowed including water) in their cups ABOVE the designated line (2nd groove in a standard Solo cup)
If a fielder makes a catch/gets the offensive player out in any way BUT loses too much liquid from their cup (under the designated line) - that offensive player is SAFE
If a fielder makes a play for an out/outs is found (by the ref) to have less than the designated amount of liquid, the player who got out goes back to the closest base they were on prior to getting out
A fielder CANNOT place their cup in their mouth/armpit/etc. or set/drop their cup to make a play (if this happens, the play is dead and the offensive player is safe/given the next base)
If a fielder makes a play WITHOUT A CUP IN HAND the runners get the next base or the base they were running towards
If a runner’s liquid level falls below the line, that runner is OUT
If a runner has safely reached their assigned base, AND is standing on the base when a ball is thrown in their direction, causing them to lose liquid from their cup, that runner is still SAFE; The cup must then be refilled before the next play occurs.
Teams MUST have a designated refill person ready to refill teammates cups to keep the pace of the game
If a team is unsure of how much liquid is left in an opposing player’s cup, they may request the umpire to do a “cup check” immediately after the play is over
Amazing play: the ref can deem an AMAZING play that supersedes the designated liquid line rule and the out remains (very rare)
If a Volo staff member or ref deems a player TOO UNRULY, they can tell the player to continue with WATER ONLY (failure to comply will result in this player being ejected from the league)
Interrupted Games
If the game is cut off due to weather or lights going out, etc. then the game will count as complete if 4 complete innings have been played or if the Home team is winning after 3.5 innings
If rescheduled, game resumes at the point of interruption
Scoring
Max runs per inning: 5 (except in the final inning, which is unlimited)
No mercy rule
At the top of the final inning, the team that is trailing will bat first. If they tie the game or take the lead, the opposing team will bat in the bottom half of the inning.
Gameplay Rules
Pitching
Underhand, slow pitch with no spin or excessive bouncing
If the pitcher is repeatedly asked to adjust their pitch style, the umpire may call for a pitcher switch
Kicking
3 fouls = out
No bunting (bunt = foul)
No strikes or balls
A ball that doesn't pass the bunt line is considered a foul
If a ball is foul and defense attempts to catch it (but is not successful), it is still considered foul if the player touches it in foul territory
A ball that touches a stationary object in foul territory is dead
Ball must be over or cross the plat before being kicked
No more than 2-3 big steps allowed before kicking
Bunt Line (designated halfway between 1st and 3rd - marked by flat cones)
Fair Ball: Ball must touch or pass the bunt line
Foul Ball: If the ball doesn’t reach the line, or if touched by a defender before passing the line
Defensive Encroachment: Player cannot be inside the 1st-3rd line until the ball is kicked; outfielders must be in the grass of the diamond (venue dependent)
Pitcher is eligible to touch a kicked ball in the bunt zone to make it foul, as long as they are behind the 1st-3rd line when the ball is kicked.
Catcher is eligible to touch a ball in the bunt zone, as long as they started 2 paces behind the kicker
Baserunning
Tagging Up: Baserunners may start to advance after a ball in the air is touched even if not fully caught.
End of Play: Runners must stop when the pitcher has the ball within 5ft of the mound or after all runners have stopped
Leadoffs/Steals: Not allowed. Runner is out if caught doing so (1 reminder per game)
Safety Base: Runners must tag the safety bases at 1st and Home when a play is being made there. If the ball is kicked into the outfield, runners can round 1st to 2nd
Base Interference:
Runner is safe if impeded by a fielder not holding the ball
Fielder interference results in runner advancing to the base they were approaching
Sliding: Not allowed. Sliding results in an out.
Force at Home: Auto-force occurs when the runner crosses the bunt line between 3rd and home
Fielding
Infield/Outfield Setup:
No more than 6 players (including catcher) in the infield before contact is made
No infield fly rule
No encroaching before the kick—fielders must stay behind the 1st-3rd line until the ball is kicked
Throwing at Players: Throwing the ball at players is allowed, but hitting the head is prohibited (runner is safe)
If a runner ducks into a throw intentionally to be hit in the head, the runner is out
If a runner protects their face with a hand or arm, they are safe
Overthrows: Play is live unless the ball is out of play. The ump will announce balls out of play
Flip Cup:
Flip cup is mandatory and counts towards the standings
Kickball Win = 2 points, Flip Cup Win = 1 point
Teams must agree on the number of cups prior to the start; if there’s a disagreement, the team with fewer players will decide (they can either have players double up or have the larger team sub for flip cup)
Minimum of 5 players per team
Any liquid can be used (alcohol not required)
End-of-Season Flip Cup Tournament:
All rounds: Best of 5
Championship: Best of 7
Tournament may be held during the last week of the regular season
Forfeits
A forfeit is declared if a team is not ready to play 10 minutes after the scheduled start time
Teams may still play a friendly match, but the forfeit will count as a loss in the standings
Sportsmanship
Unsportsmanlike behavior may result in warnings, ejections, or forfeits
Respect the umpires, the opposing team, your teammates, and the venue at all times
Only team captains may speak to the umpires regarding rule interpretations. Please refrain from disputing judgment calls—this delays the game and may result in a penalty.
Playoff Rules
We aim to include as many teams as possible in the playoffs, but only the top 50% of teams are guaranteed a playoff spot based on regular season standings
Seeding is based on wins/losses from regular season, then point differential
Playoff rounds are single elimination, unless otherwise specified
Playoff games follow the same 6 inning format
Playoff games tied after regulation go to extra innings until a winner is determined
Only rostered players are eligible to compete in the playoffs
Forfeits in playoffs result in automatic advancement of the opposing team